iOS 8: What's New in SpriteKit
This tutorial gives an overview of the new features of the SpriteKit framework that were introduced in iOS 8. The new features are designed to make it easier to support advanced game effects and include support for custom OpenGL ES fragment shaders, lighting, shadows, advanced new physics effects and animations, and integration with SceneKit. In this tutorial, you'll learn how to implement these new features. Before starting the tutorial, I would like to thank Mélodie Deschans ( Wicked Cat ) for providing us with the game art used in this series. Prerequisites This tutorial assumes that you are familiar with both Spr iteKit and Objective-C. To interact with the shader and the scene editor without input lag, I recommend that you download and install Xcode 6.1 or later. Download the Xcode project from GitHub , if you'd like to follow along. Series Format This series is split up into two tutorials and covers the most important new features of the SpriteKit framework. I...