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Showing posts with the label 3d maxx

Create Realistic Clouds in 3ds Max with FumeFX

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Hello everyone, I'm here with another exciting tutorial. This time we are going to learn how to make clouds. This is very interesting, but still a very hard topic. There are many ways to create clouds. Many Software packages provide their own cloud generating modules, such as Vue, Maya, Houdini, etc... but we need plugins if we are using 3ds Max. There are two or three plugins for 3ds Max that you can use to make clouds. For example, Fumefx, Afterburn or DreamScape. As you all know, there are two types of plugins, fluid based and texture based. FumeFX is a fluid based plugin and Afterburn is texture based plugin. In this tutorial we are going to learn how we can create clouds with the help of FumeFX, which again is a fluid based plugin. So get ready for this exciting tutorial…!!! Editors Note: If you'd prefer to follow along using high resolution Images. You can download them below: High Resolution Tutorial Images 1.Create the Geometry to Generate Clouds To generate c

Create Sparks in 3ds Max using Particle Flow

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In this tutorial you'll learn how to create a shower of sparks using 3ds Max and Particle Flow. 1. Particle Flow Setup Step 1 First, create a Particle Flow system. Go to Create > Particle Systems > PF Source and draw out a PF Source icon in the Perspective viewport, and position it a bit above the ground grid. Step 2 Now press 6  (or click on Particle View) to open the Particle View window. Step 2 With the Birth Operator selected, enter a value of 0 for Emit Start , and  100 for Emit Stop and set the Amount to  2000 . This means the particles will start from frame 0 and stop at frame 100 and the total amount of the particles/ frame will be 2000 . You can edit the values as per your needs. Step 4 Now with the Speed operator selected, set the values for  Speed to  1500 , Variation to  20 and Divergence to  50 . Step 5 With the Display operator selected, turn the Type  to Geometry . Now the particles will look like cubes based on the Shape operator settings. Step

Create a Particle Based Explosion with FumeFX

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n this tutorial, we are going to learn how to create explosions. This is a very interesting subject, because we can’t define one certain process to create an explosion. As much as you will use your creativity and tools, you will find different types of explosions every time. So it very much depends on your own understanding of the tools and techniques. Introduction   In this tutorial, I'll show you how I created the explosion shown in the preview above using 3ds Max and the FumeFX plugin. There are different types of techniques to achieve this effect in FumeFX, but we are going to use particles to create this explosion. For that purpose we are going to use three Particle Flow systems, a FumeFX Particle Source, three standard lights (a Target Spot and two Omni lights), and the default Scanline Renderer. So get ready for this exciting tutorial! Editors Note: If you'd prefer to follow along using high resolution Images. You can download them below: High Resolution Tutorial Im